ABOUT CONTIG ONLINE : : .

OVERVIEW : : .

Contig Online® is a mathematical software package conceived by a retired K-12 Mathematics Department Head/Teacher and a Mathematics/Computer Science Teacher. Contig Online® can be played individually against the computer (Single Player Mode), by two people at the same computer (Two Player Mode), or in the case of Contig Online® - School Edition, the whole room can play along (Classroom Mode). Also, a Warm-up Mode is available in both Home and School Editions, which players can use to practice and hone their skills.

One of the many ways Contig Online® is unique is the ability to personalize a game to fit the user’s needs. Not only can the time for various parts of a turn be customized, but the number cube values can be set between -12 and 12 instead of the default values programmed for each grade.

Features

   Single & Two Player Modes
   Classroom and Warm Up Modes
   Whole & Integer Gameboards
   Standard and Random Gameboards
   Whole, Integer, & Custom Number Cubes
   4 Difficulty Levels
   Printable Gameboards and Game Statistics
   Mathematical Operations +, -, x, ÷, x^y, Ö, and cube root
   List of Solutions for Relevant Number Cubes
   Positive Reinforcement via Sound and Graphics

The game is an excellent way to

   Have fun while applying mathematical facts and skills
   Practice and reinforce computation skills
   Develop problem solving strategies in a motivational setting
   Use mathematical properties and order of operations
   Enhance reasoning and communication skills
   Provide motivation for best effort through competition with playersof similar ability
   Provide opportunities for evaluation of solutions for reasonableness and correctness


HOW TO PLAY : : .


Playing a game starts when three numbers are randomly generated. Using the three numbers and any combination of operators(x+y, x-y, x*y, x/y and parenthesis), as well as x^y for raising to powers and v for taking square and ³v for cube roots in grade 7 and grade 8 may be used to compute a number square on the gameboard. For example, if 3,4, and 5 were generated, they could be added to yield 12; or multiplied 3*4*5=60; or two multiplied and the other added,(3*4)+5=17; or multiplied and subtracted, (3*4)-5=7; or using the Distributive Property 3*(4+5)=27 or 5(4+3)=35; or using powers 4³-5=59 and so on.

Points are scored by the number of contiguous (touching) X'ed out squares. If the square X'ed out is touching four other previously X'ed out squares, 4 points are scored. Obviously, the goal is to X out a square that is touching the largest number of previously X'ed out squares.

The winner is determined by the player having the largest cumulative score after completing the agreed upon number of rounds.


CREDITS : : .

Graphics
• Pixel Born Computer Services - Brian Gerike
• Robert Freeman

Music / Sound
• Kevin Stewart - K. Stewart Design

Software Development
• Grand Slam Software
   - Mike McFadin
   - Caleb Washburn
   - Wayne Caldwell

• TRIC Software, LLC
   - Jerome D. Hayden, CEO
   - Tod M. Meyer, President


A special thanks to Parents, Teachers, Administrators, and Students for providing invaluable feedback.
 
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